The Hobbit: 24fps vs 48fps

Previously I had went to see The Hobbit in 48fps. Thanks to my professor, Stewart Lew, I got invited to a screening of The Hobbit at Pixar hosted by the VES. The screening of The Hobbit ended up being in 24fps which I was totally fine with as I've seen the high frame rate version and now I have something to compare it to. The 24fps version first of all feels a lot easier on the eyes and the brain, partly because that is how we always view film and it looks more "natural". Another nice thing was that the motion blur is more consistent and thus a lot of the visual effects in the movie looks a lot more consistent with the world. One strong example of such a case is the hummingbird wings as it flies around. Other visual effects are additionally better situated, such as the falling bridge in the goblin cave sequence.

Unfortunately I still did not like the pale orc Azog. It just looked disjointed from everything else. All the other miscellaneous orcs, trolls, and goblins looked fine but just Azog looked disjointed from the world around it.

I also take some issue with the lighting. During the night scenes, the characters always had a really strong and harsh blue rim light around them that does not look realistic. I think I also caught some inconsistencies with the lighting during the sequence with the dwarves up on the tree and meeting Azog and his orcs.

Not really having to do with the frame rate of the movie but it is extremely apparent that the large hobbit feet were hard to walk in. They were large and floppy and both Elijah Wood and Martin Freeman had to walk with a wide V stance as it seems not to trip.

I still like the 48fps version of the film. There are a few issues here and there with things that need to be worked out but there is potential. Additionally, as the human eye sees around 58fps, it would be interesting to see if any films in the future will be shot at 60fps. From a film as art point of perspective it will be interesting to see if the higher frame rate style of shooting can be developed in any new ways and take on a new direction. Such as oil painting, there was an entire movement that is still effective even to this day where artist will say that a painting isn't about recording down an image but an impression and that the paint is just as medium. As a medium, the artist should explore the boundaries of the medium of what it can and can't do.