Autodesk

Autodesk CG Student Awards

Autodesk CG Student Awards 2014 are the original and the largest awards dedicated to students studying for careers in Next-Gen Games and VFX/Animation industries. Once again, there is an incredible line-up of sponsors offering over $230,000 in prizes and 15 Studio Internships (Bootcamp Placements) to the lucky winners.

The CG Student Awards is truly an incredible opportunity for students and alumni to not only showcase their work to industry experts, but it's the best possible way to launch your career in these competitive industries.

To be involved, simply upload your demo reel, shot breakdown and your best artwork and show it off to the judging panel for review. Good luck everyone!

WHO IS ELIGIBLE TO ENTER?
All computer graphics students worldwide that attended an accredited course between January 2013 - May 2014.

Examples of suitable courses are Computer Animation, Bachelor of Computer Graphics, Animation and Interactive Media, Game Design and Development, 3D Computer Animation, Digital Effects, Computer Visualisation, Computer Science, Visual Effect (VFX) Courses. All other courses with similar curriculum are deemed suitable.

The judges are looking for any of the following skills, but not limited to: Modeling, Texturing, Rigging, Pre-visualisation, Architectural Visualisation, Animation, Lighting, Compositing, Live Action, Character Animation, Editing, Concept Art, Coding, R&D, and design.


Over $200K In Prizes
We are constantly amazed by the prizes offered by our sponsors, and this year is no exception. Get involved and win big!

15 Studio Internships
The CG Student Awards is about helping kick-start career and partnering amazing new talent with the best companies in the world.

Stunning Custom Trophy
Winning the awards is made even sweeter by taking home a huge custom trophy build by our friends at Ownage. It doesn't get better than this.

$80 For Every Entry!
Yep, you read that correctly! You receive over $80 in prizes just for showing your awesome work and getting involved.

Career Opportunities
Showcase your skills to some of the biggest names in the industry and start building your connections and uncover career opportunities.

Compare Your Skills
You spend so much time working with other students in your classroom. It's time to check out what other students are doing around the world. [vimeo 88405518 w=500 h=281]

Autodesk Maya 2015

Maya 2015 features have started to be revealed! I haven't even really used 2014 yet. I'm still back on 2013 due to VRay not initially being supported on 2014 until recently and many of the projects that I am on decide to stick with the 2013 version. Looking at all these new features I'm excited for the 2015 version and maybe will just skip over 2014.

First up is the XGen Arbitrary Primitive Generator which can be used to creature hair, fur, or feathers and is the same tool that Disney and Pixar uses. Hair has always been difficult to groom and to groom nicely, even with the Shave and Haircut plugin and from the images that are posted, I am looking forward to this tool. [youtube http://www.youtube.com/watch?v=jl6vkIx2RBQ?rel=0&w=560&h=315]

ShaderFX. Primarily described as for generating game effects inside Maya but it will be interesting to see how this can be used as a base to use for more high quality textures. [youtube http://www.youtube.com/watch?v=_CXNdfjCub0?rel=0]

Viewport 2.0 will now have Ptex support and displacement map visualization. Yay! [youtube http://www.youtube.com/watch?v=NT_FYRP7kqI?rel=0]

I'm one of those rare few people who like to do UVs and to do it in Maya nonetheless. Now the UV tools have been updated for a more streamline and efficient workflow, such as the "distortion shader" which is similar to the red/green/blue in Headus' UV Layout program. [youtube http://www.youtube.com/watch?v=5jgJLIon_cw?rel=0]

SF ACM SIGGRAPH: Game Development Using Autodesk Tools

Apparently this is so important that I got three emails about it, each an hour apart, but here it is. On May 22nd, there will be a free event where the presenters, Greg Castle and Louis Marcoux, will talk about game development with Autodesk tools.

The event will happen on May 22nd from 6:30pm to 9:00pm at the Autodesk Gallery, 1 Market Street, San Francisco 2nd Floor.
Schedule: 6:30 pm: Introduction to Autodesk product line (+ Gameware) and company strategy
7:00 pm: 3dsMax/Maya/Mobu/Softimage/Mudbox latest features and workflows
8:00 pm: Round table developer tips and tricks
8:30 pm: Drinks & Food
Greg Castle is a Senior Marketing Manager at Autodesk specializing in the Gaming Industry. The products he covers include 3dsMax, Maya, Softimage, Mudbox and Mobu as well as the Gameware portfolio. Previous to joining Autodesk in 2011 he was the Director of Marketing at Scaleform, a popular UI middleware tool. Greg received a BS in International Business and Marketing from the University of Maryland, College Park in 2001. Louis Marcoux is an Autodesk Technical Specialist for 3D Animation and Visual Effects since 2003. Prior to Autodesk, he was a real-time broadcast graphics specialist for 5 years, working with Discreet Logic and Vertigo X media. Louis received a Bachelor’s degree in Electrical Engineering from Polytechnique in Montreal and also holds a Bachelor of Communications degree from UQAM and Bachelor of Fine Arts degree in Film Production from Concordia University.

The event is free but registration is necessary. To register go to http://san-francisco.siggraph.org and if there are any questions, e-mail Tereza Flaxman at tereza_flaxman@siggraph.org.

11th Annual VES Student Awards

The Visual Effects Society is now accepting submissions for its annual VES Student Award presented by Autodesk! The deadline for submissions is November 30, 2012. The winning student will receive the award live at the 11th Annual VES Awards Show, to be held on February 5, 2013 at the Beverly Hilton in Beverly Hills, California.

The Visual Effects Society is the entertainment industry's only organization representing the full breadth of visual effects practitioners including artists, technologists, model makers, educators, studio leaders, supervisors, PR/marketing specialists and producers in all areas of entertainment from film, television, and commercials, to music videos and games.

The Student Award recognizes outstanding achievement in visual effects on projects that were created by a student or group while attending an accredited school. The winning student will be provided with free airfare from anywhere around the world, two nights’ accommodation to attend the show, and one license of either the Autodesk Maya Entertainment Creation Suite Premium or the Autodesk 3ds Max Entertainment Creation Suite 3D visual effects software.

If you have something awesome to show off and a chance to win one of the prestigious man in moon trophies, rules and procedures and submissions can be found on the VES website.